SEG Target Shooter
Simple target shooter made as an introduction into Unreal Engine 5.
Simple target shooter made as an introduction into Unreal Engine 5.
My first C++ project written in university. A basic shmup using a console based ASCII renderer.
Top down twin stick roguelite developed for university in SFML.
Proof of concept 3D wireframe based roguelite built in Pico 8.
Prototype in Pico 8. Shooter where you have to make enemy bullets hit enemies.
A cellular automata based terrain generator with destructibility.
First project in Pico 8, inspired by Every Extend Extra.
Pico 8 project with a focus on flashy effects and procedural bosses.
FPS tower defence made in Unreal Engine, first place winner of the LJMU Game Jam.
Wave shooter developed in Unreal Engine for university, inspired by Devil Daggers.